Julius Sellgren

UX/UI/Game Designer

Other Projects

The list below is a selection of projects done; small projects without a full game loop, some assignments, console applications, and experiments are excluded. The list is presented in reverse chronology.

Julius Sellgren
Sprint till ACI Press to enlarge

Sprint till ACI

Experience a high-speed chase in this procedurally generated runner. I designed the levels, mechanics, and even custom tools for this unique game. Get ready to dash, dodge, and conquer!

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FPS training game

Team size: Solo

Duration: Four Weeks

Engine: Unity

A simple FPS training simulator for training reactivity, mouse movement and player movement.

Knytt

Team size: 20+

Duration: Six Weeks

Engine: Unity

Knytt is inspired by the northern scandinavian landspace where the player explore the vast world with cousy music, including various puzzles.

Chinese Checkers

Team size: Solo

Duration: Four weeks

Engine: Unity

In this project, I focused on algorithm implementation for a Chinese Checkers game. Using pre-made assets, I developed a MiniMax Algorithm to enhance the game's decision-making capabilities. Additionally, I designed a scoring method for evaluation purposes. The entire project was structured around the Model-View-Controller (MVC) pattern to ensure a clean, modular, and maintainable codebase.

Left Behind

Team size: 30+ Designers 30+ Artists

Duration: Eight days

Engine: Unity

As part of a level design course, the "Left Behind" project involved creating intuitive and enjoyable game levels based on various theoretical frameworks. My responsibilities included collaborating with a larger team to ensure cohesive communication and a consistent narrative throughout the entire game. This experience honed my skills in teamwork, idea sharing, and integrating different levels into a seamless and engaging gameplay experience.

Miss Huggles

Team size: Two programmers and four artists

Duration: Three weeks

Engine: Unity

Made an expansion to an already existing tower defense game by implementing new gameplay features and levels.

Tower Defense

Team size: Three programmers and three artists

Duration: Four weeks

Engine: Unity

Tower Defense is unnamed tower defense game where you manage your economy in order to defeat the fantasy blob-esc inspired enemies.