UX/UI/Game Designer
See how I led the design of Memoa, a sustainable fashion platform that moves clothing repairs online. As Research Lead and Scrum Master, I drove the project from user research to Figma wireframes. Discover how we created a transparent and user-friendly experience.
Learn moreI spearheaded the development of this tactical multiplayer shooter for OpenVR, crafting a world where physics-based weapons and handling enable strategic maneuvers. Explore the details and see how I brought this project to life!
Learn moreI wore many hats in this project - Lead Level Designer, Environmental Mechanic Developer, and more. See how I crafted engaging levels and mechanics that force players to think outside the box (literally!) in this fantasy adventure game.
Learn moreExperience a high-speed chase in this procedurally generated runner. I designed the levels, mechanics, and even custom tools for this unique game. Get ready to dash, dodge, and conquer!
Learn moreDuring his 20-week internship, Julius excelled in creating a new course for our VR shooter. He tackled the technical challenge of optimizing foliage in VR with ease. Julius's ability to work independently, solve problems, and deliver valuable results impressed us. His contributions will have a lasting impact on our game.
Anders Malmgren, Founder/System Architect at MDA Digital AB